If your country isn't landlocked take a Naval Effort focus too as it gives you 3 Dockyards. It costs 5 XP to add a battalion to a division, regardless if it is the same or new regiment. (For example with the 1936 equpment and this focus you get 39% defensive bonus, with the 1939 equipemnt you get 50% defensive bonus). Inspired by the battles of their tr… This means that after you make a plan with your army, if you wait a couple of days, as soon as you activate the plan your army will have an offensive bonus for a short time. 5.00% (service) - 3.00% (total mob)= 2.00% recruitable pop. (If you want to take their territory after you win don't create Vichy France), (10) Invade UK in Cornwall. The AI will do what the battle plan tells it to do without question, so a bad plan can have terrible consequences. Moreover, the ‘Superior Firepower’ doctrine works well against … It is technologically backwards, militarily stretched thin, and quite friendless. Hoi4 Doctrine Comparison. Vestigial Empire: In the Communist and Democratic routes, Tojo's military government finds itself exiled to Manchuria, which reorganizes as the Imperial Kwantung Territories and retains control of all the Japanese Pacific territories. Try to sin… (The italians and germans don't have forts on their sides), (12) Push back and defeat the Germany and Italy (If you find it too hard wait for the war with USSR). But boyyyyyy don't sleep on that night attack/Recon bonus, Thank you, that extra supply sounds like it'll help in places I have troubles in like Brazil or Africa, I'll give it a try. I find it best for nations where you know you'll be slogging through the entrenching>Planning>attacking a bit>entrenching again>Planning again> attacking again > repeat cycle. Check the bonuses before/after. after the defeat of the Japanese, etc). Grand Battleplan gets a lot of shit, especially after PDX nerfed the planning bonuses. It is only affected by 2 things: whether you have support battalions whether you have ShockAwe research of the Superior Firepower doctrine or Infiltration in Depth of the Grand Battleplan doctrine. r/hoi4. I like the grand battleplan style and find it alright. They are more useful in multiplayer and kind of useless in singleplayer. Bonuses for out of supply or attirition situations. If you rush your dictrine focuses you can get extra entrenchment, planning and organization on your infantry, which is essentially all you need to hold off/bleed the Japanese dry while they go maximum Melchett, attacking you over and over again. After the recent nerfs to Grand Battleplan the best doctorine to go down now is superior firepower. Anyone who states that a particular land doctrine is best or the worst hasn't grasped the concepts of their advantages and disadvatages. (2) Continue with the Poltical focus to "Strengthen the state". Even the collapse of the Griffonian Empirein 979, which plunged New Mareland into a recession, didn’t stop their determination. Unique increased max entrenchment, useful when defending and have an entrenchment company in your division. Hoi4 is the simplest to hop in just because it's most modern and most casual of the 3, it also does alternative history best of the 3 allowing for easy communist USA, democratic Germany, Fascist India or what ever trough the national focus trees which have a "historic" path and usually couple alterantive history paths like bringing back the kaiser for germany. High Manpower 1.2. Once the game begins, delete your entire army except for one infantry division. An easy example is pairing Grand Battleplan with Infantry leaders using the ‘Ambusher,’ ‘Unyielding Defender,’ ‘Defensive Doctrine,’ ‘Guerilla Fighter’ bonuses. Its defiantly not to the encirclement and micro play style. A faction surrenders when all its major members surrender. Big problem with Grand Battleplan is the lack of great org bonuses and manpower gimmicks when compared to other trees. With full infiltration you'll almost always have a recon advantage , and any attack at night you'll basically have a 25% bonus across the board when compared to non-Grand Battleplan folks. I tried it as France and it works pretty good. Steps to reproduce: Research focus "Siempre Leales". When you reach the end of this tree you get a +2.00% then +3.00% recruitable manpower. "What if Germany had won World War 1?" So I am now using 2 heavy tanks 2 heavy SPG 5 marine/mountaineers/infantry for the breakthrough divisions which I think would work better. I personally think it's taylor made for Nationalist China. Democracies can’t justify war against countries that didn't increased world tension. Its also better against tanks unlike superior firepower which is only soft. Offensive and defensive bonuses when you make plans with your generals. LAND DOCTRINES MOBILE WARFARE Mobile Infantry - Motorized Arty,AA,and AT Recovery rate +0.20 and Maxspeed 10%. (2) Remove all your troops but one and train that one. Mobile warfare has a comparable breakthrough bonus (20-60% based on which sides you take) but does not have any attack boost. Quick questions HOI4 version: 1.8.1 Kaiserreich version: 0.10.1 If you want the navy stuff let me know. It also depends on you trusting the AI. You get some organization, some breakthrough, some soft attack, some defense. ... Continue browsing in r/hoi4. (8) When the war begins if you did everything right your troops should hold Germany and Italiy. Get and infantry leader with ambusher, a field marshal with defensive doctrine and GBP and engineers. Civilian factories are more important early on because they help you build other factories faster. Militarism and Military Youth are overpowered since they increase you military manpower by +5.00% and then by +2.00%, that's huge, but you can only get them if you are fascist. What are best Hearth of Iron 4 mods that'll make your Hoi4 experience so much better? A very short focus, which is not a good thing because you get to the end of it fast. (2) Use the new territory and factories to conquer the world. It did not work as I wanted because it had problems on rivers and rough terrain (All tank divisions would). Subscribe. Encircled Units. Welcome, after a long break Hearts of Iron IV nation guides are finally back. Both of these doctrines are at or near the very end of their trees, thus your recon value is usually equal to your recon batallions level with values between 1 and 7 with an absolute maximum of 8. I personally always add field hospitals as a top priority, but I'm sentimental, I like to take care of my men, so by the time I have artillery, Japan has lost more than 1,5 million men, and I can just walk all over Manchuria, New comments cannot be posted and votes cannot be cast. Hover over surrender bar in the war screen for details. Then you can just rotate the planning bonus. 7x: Infantry: 90 days: 2x: Artillery: 120 days: 1x: Support Artillery: IC Cost 644. The brown ones are different picks of equal importance, the pick order is optional. Faction members that haven't been invaded cannot be annexed or affected by the peace treaty. Larger combat width so you can make larger divisions. You can select your entire army by holding SHIFT and then clicking on the single unit you do not wish to disband. I'd really like to know what some of the characters looked like in the Southern Victory Series. Or you could give all infantry 1-2 heavy/medium tank's. 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